Standard II: Design and develop digital-age learning experiences and assessments
Teachers design, develop, and evaluate authentic learning experiences and assessments incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the Standards.
- Design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity
- Develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress
- Customize and personalize learning activities to address students' diverse learning styles, working strategies, and abilities using digital tools and resources.
- Provide students with multiple and varied formative and summative assessments aligned with content and technology standards, and use resulting data to information learning and teaching.
Reflection:
1. Podcast
The portability and availability they bring is an inherent advantage of educational podcasts. Podcasts can be uploaded to a mobile device, allows students with hardly any effort to access the teaching materials at any time, anywhere. The idea of content produced by the student is another important and useful uses of Podcasting in Education.
2. Quizzes
E-learning quizzes can motivate learners to focus solely and continues to move forward. Quizzes also drive interaction by communicating with the material of educators. Doing a quiz, a student can remember, dig deeper, and subsequently become an active participant. Frequent no-or low-stake quizzes as an instructional strategy aided cement long-term learning.
3. Need Assessment Survey
The needs evaluation process can be used as the foundation for producing syllabuses and exercise in the curriculum that is tailored to the demands of the learners. It encompasses both the ability and knowledge of learners about what they want to learn and be able to do. Young students also need opportunities to measure what they have learned — to manage their progress upwards to the objectives they outlined in learning for themselves.
The portability and availability they bring is an inherent advantage of educational podcasts. Podcasts can be uploaded to a mobile device, allows students with hardly any effort to access the teaching materials at any time, anywhere. The idea of content produced by the student is another important and useful uses of Podcasting in Education.
2. Quizzes
E-learning quizzes can motivate learners to focus solely and continues to move forward. Quizzes also drive interaction by communicating with the material of educators. Doing a quiz, a student can remember, dig deeper, and subsequently become an active participant. Frequent no-or low-stake quizzes as an instructional strategy aided cement long-term learning.
3. Need Assessment Survey
The needs evaluation process can be used as the foundation for producing syllabuses and exercise in the curriculum that is tailored to the demands of the learners. It encompasses both the ability and knowledge of learners about what they want to learn and be able to do. Young students also need opportunities to measure what they have learned — to manage their progress upwards to the objectives they outlined in learning for themselves.
Artifacts:
Future Learning Goal
These initiatives have taught me that the main factor in student engagement and achievement is designing engaging courses, events, and evaluations. So my future learning goal for this standard is to use the instruments I've learned to enrich future lessons. I also plan to integrate diverse and alternative techniques of evaluation in future material to support individual students.
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